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July 09 2015



Don’t say, “I’m sorry this offended you”.
Instead say, “I’m sorry I was offensive.

Don’t say, “I didn’t mean to hurt you.”
Instead say, “I didn’t mean to hurt you, but intent means nothing because the damage is already done.”

Don’t say, “It was just a joke.”
Instead sat, “Some things should not be joked about.”

Don’t say, “I wouldn’t try to hurt anyone like that.”
Instead say, “I realize I hurt people with my words, and I’m sorry.

Don’t say, “I‘ll remove the joke if it bothers you so much.” (if posted online)
Instead say, “Yes, I said this, and it was wrong, and now I know not to say things like this again.

Don’t say, “Well other people weren’t bothered by it.”
Instead say, “Well some people weren’t bothered by it, but others were, and their concerns are just as valid and worthy of consideration.

Stop accepting passive apologies that do not show the offensive party actively taking responsibility for their mistakes.

Reposted fromlordminx lordminx viamondkroete mondkroete
Die Schauspieler mussten das Intro auf ihr Stück unterbrechen und erklären, dass man die Bühne nicht betreten dürfe und dortige Steckdosen ohnehin nicht echt seien. Laut Guardian begannen andere Zuseher daraufhin, zu lachen und den Mann zu ärgern. Sie hatten ursprünglich geglaubt, die Aktion gehörte bereits zum Stück – zu unvorstellbar ist die Handlung des Theaterbesuchers.
Broadway: Zuseher will iPhone während Show auf Bühne aufladen - Webmix - derStandard.at › Web

Reposted fromm68k m68k viamondkroete mondkroete

July 02 2015

The hardest problem in computer science is not being an opinionated jerk about everything.
Reposted fromdanielbohrer danielbohrer viahairinmy hairinmy
— Airplane! (1980)
Reposted frompeper peper viamondkroete mondkroete

June 29 2015


Die Scheidung von Athen ist vollzogen

Was sich hier im Ministerratsgebäude der Union im 5. Stockwerke gerade abspielt, ist in der Geschichte der Währungsunion ohne Beispiel. Der griechische Finanzminister Yiannis Varoufakis hat die Eurogruppe verlassen. Die übrigen 18 Minister der Eurostaaten beraten unter sich darüber weiter, was in den für Montag zu erwartenden Turbulenzen in Griechenland selbst, im Bankensystem und auf den Märkten zu tun ist. Das gab es noch nie. Griechenland ist "draußen". Oberste Devise, die Eurochef Jeroen Dijsselbloem gerade ausgegeben hat: Es wird nun alles getan werden, um die Stabilität der Eurozone zu wahren. Von Griechenland ist keine Rede mehr. Das Land ist - zunächst symbolisch - aus der Eurozone ausgeschieden. Die Scheidung ist de facto vollzogen, das milliardenschwere Hilfsprogramm für Athen wird Dienstag, Mitternacht, zu Ende sein. Griechenland bewegt sich schnurstracks auf die Insolvenz zu. Jetzt geht es dann nur noch darum, wer den Schaden dieser relativ Liaison seit 2001 zahlt. Es wird eine teure Scheidung.
Schuldenstreit eskaliert: Keine Verlängerung des griechischen Hilfsprogramms
Reposted fromm68k m68k

“Fairy tales do not tell children dragons exist. Children already know the dragons exist. Fairy tales tell children the dragons can be killed.” ~ G.K. Chesterton

When I try to sum up what I love about Fury Road, this quote comes to mind. Because there are so many horror movies telling girls, “The monster cannot be beaten. The best you can hope for is escape.” Because there are so many rape-revenge movies telling girls, “You won’t live to see your abuser’s comeuppance, and there’s a million more like him who won’t ever get theirs.”

A rapist is just a human being. But the culture that creates rapists? That is a dragon. Patriarchy is a dragon.

And out of all the stories I have seen and read and heard throughout my three decades of life, Fury Road is the only one I can recall that has ever told me this particular dragon can be killed.


Mad Max: Fury Road is a) a really solid, well-made action film with comprehensive world-building and 2) like being able to suddenly *breathe* when before, you'd barely even noticed there wasn't any air in the room.
Reposted fromhairinmy hairinmy

Things that the film handled with restraint:

Rape: As countless people have said – Half of the movie’s main cast consists of sex slaves. And there’s not a single rape scene. 

Gore: The film looks exactly the type to be ultra-violent a la Quentin Tarantino. But it’s not. The one gory moment is one that you can see coming from miles away and lasts only for a second. And even then, it’s not terrible. Considering this, the movie probably could have had a PG-13 rating with minor alteration.

Sexualization: Five women wearing nothing but gauze sounds like a recipe for anything but what we got; no lingering, awkward, bodily shots. There was even a scene with a completely naked young woman with the camera focused directly on her. Guess what. The camera treated her exactly as if she were wearing flannel pajamas.

Degradation of women: Bad people get upset. We get that. Sometimes they like to swear at our heroines. And yet no one felt the need to say “bitch,” “cunt,” or “whore.” How a film managed to present about the least female-friendly society you can imagine but treated its female characters with more respect than 99% of action movies is beyond me.

Things that the film did not handle with restraint:


Gender equality: No one once says “Women are ___,” or “Men are ___.” It almost seems like outside of Immortan Joe’s freakishly utilitarian society, men and women get along just fine. Huh. Weird.

Death: Good and bad people die alike on the Fury Road; very quickly. It’s your typical action movie body count. But in a move that’s both odd and brilliant, the film spends a good amount of it’s scarce dialogue detailing what death means to the characters. For some, it’s a suicidal call to honor. For others, it’s a necessary risk to bring about more life. People die in droves. And it’s sad. Death matters.

Criticism: This is about the most critical movie of gender inequality, capitalism, and fascism I’ve ever seen without anyone ever mentioning gender inequality, capitalism or fascism.

COMPASSION: I can’t state this enough. This is a post-apocalyptic genre movie where people kill each other over sex slaves, border disputes, and cars and its message is hope and compassion. The biggest, most heroic moment of the movie is an act of healing, not an act of violence. WHOA.

Untitled | Why MM:FR Was the Most Tasteful Action Movie I’ve Seen
Reposted fromhairinmy hairinmy

Russell Moore von der größten protestantischen Kirche der USA, den Southern Baptist, fürchtet, die landesweite Legalisierung der „Homo-Ehe“ könnte nun zu einer Diskriminierung religiöser Gemeinschaften führen - etwa durch die Aberkennung von Steuervorteilen für christliche Schulen und Universitäten, die gleichgeschlechtliche Ehepaare aufgrund ihrer Glaubensüberzeugungen nicht mit heterosexuellen Paaren gleichstellen wollten.

Moore und andere Kritiker des Urteils beziehen sich dabei auf Äußerungen des Justiziars der Regierung, Donald Verilli. Der hatte während der Anhörung im Frühjahr auf die Frage nach möglichen Konsequenzen einer Legalisierung der Homo-Ehe für die Steuerprivileg religiöser Einrichtungen erklärt: „Das wird ein Thema werden.“

USA: Kirchen kritisieren "Homo-Ehe-Urteil" - religion.ORF.at

// Ha Ha!
Reposted fromm68k m68k viamondkroete mondkroete
The record business was a stopgap to solve a temporary problem that existed between the invention of sound recording (1890's), and the invention of the internet (1990's).
It’s Amazing That The Old Record Industry Existed In The First Place
Reposted fromc3o c3o viamondkroete mondkroete

June 15 2015



fun fact: Å is a letter in several alphabets including Swedish, Danish, Norwegian, Finnish and Greenlandic.

The stargate logo features a symbol derivative of Å, meaning that the correct pronunciation of the show is actually “Star Goat”.

— via lierdumoa

okay, i'll keep that in mind for the new episode of stargoat: aquarium. i mean, the aquaman movie.
Reposted fromhairinmy hairinmy

June 09 2015

In einer Welt der ewig haltbaren Daten brauchen wir kein Recht auf Vergessen sondern eine Praxis für den Umgang mit Fehlern.
— Tweet von tante
Reposted fromungebeten ungebeten viaElbenfreund Elbenfreund

May 30 2015

My astronomy professor: there are 2 gateway drugs to science - dinosaurs and space

(via astronomerinprogress)

Im studying to be a biochemist/geneticist and I can confirm this is 100% true

(via protector-of-the-small)

thank you, science side of Tumblr

(via bulletinaweave)

May 06 2015


Thursday, 3 September 2009

TI-99/4A - Parsec

TI 99/4A

Ladies and Gentlemen. May I present to you a game that was probably the humble TI99/4A's "Killer App". Or it would have been if more people knew about it.

If you like your side scrolling shoot 'em ups, and you like them action packed and with a nice difficulty curve, this one for is you. But it's got a little bit more to it than just shooting, there's strategy in there, and some serious pixel-perfect maneuvering.

So, let's begin. Get past the "no-frills" title screen (It just says "Parsec", basically. In plain mono-spaced text, no less) and we're hurtling across space in our natty little space ship. You can fly around a little, even crash, just get used to the handling, the game doesn't start until you press fire.

Once you do, you are warned that alien craft are advancing, and then on they come, swooping down one at a time, easy fodder for your laser cannon at this stage. They don't fire back, just hurtle their craft at you, and when they go off the left side of the screen, they reappear on the right. Until they're destroyed, the aliens will fly right to left over and over again, getting faster and faster until they're literally whipping across the screen, making it impossible to hit them. But hit them you must, you have to destroy them all to progress.

On the first level, these beasties take one shot to die. On level 2, they take 2. And so on, until level 4, after which they just come faster instead.

The next aliens are the Urbites, a craft that fires back at you, and for the first couple of seconds they are invincible. They're quite slow, though, but will move up and down with you, and advance on you when they're level, so you need to kill them before they get too close for you to avoid their shots.

Another wave of aliens (This time it's the "LTFs" that attack you), and then you must face the Dramites. They look just like the Urbites, except they move really fast, fire really fast, and unless you keep on your toes, they'll have you.

Next come more aliens, this time it's the UFOs. The UFOs are sneaky, and attack from behind. Will they come high or low? You don't know until the first one comes out, and you really need to hit them first time to maximise your chances of survival. A tricky wave indeed.

Next are the Bynites. They are like Urbites and Dramites, but advance towards you all the time, firing their cluster-like missiles at you. From level two onwards, they have an extra trick up their sleeve, after the first hit they turn invisible until you destroy them.

Finally, you face an Asteroid belt, and must destroy a certain number of rocks to begin the next level, where we start all over again.

But that's not the end of it! Not by any stretch of the imagination. You see, you only have a finite amount of fuel, and you must refuel by means of refuelling tunnels that appear whenever your fuel is low. These come in three varieties, the easy short one, the medium not too bad one, and the one that's about 2 minutes long with loads of jagged bits. 2 minutes of pixel perfect maneuvering... that takes it out of you.

Thankfully, you do have 3 speeds of movement. Known as "Lifts", Lift 1 is the one you'll use for the refuelling tunnels. Lift 2 is medium speed (I never used this, EVER) and Lift 3 is full speed, what you'll be using for the majority of the game.

From level 4 onwards, you begin to get surprise attacks by "Killer Satellites". These little meanies appear with NO warning (you get a little siren and warning text for all the other alien waves), and start tracking and firing at you straight away. If you're not prepared for it, you can get caught out.

Also, your laser can only be fired for so long before it overheats, destroying you. On Level 1, this is about 6 seconds of continuous fire. From about level 10, one tap on the fire button will start your ship flashing, the warning signal for an imminent overheat.

There's supposedly 16 levels of fast paced action, and I never saw the end. I did have one mammoth session once, reaching level 12, but the combination of speed, laser use restrictions, and general difficulty was too much for me in my tender years. Maybe now I could complete the game, but I would have to get used to those hideous joysticks again... On the other hand, I could use the keyboard, or even the wonders of emulation, but it wouldn't be the same.

I developed a symptom we called "Parsec Leg", which always occurred when the Dramites attacked... the sudden action to avoid their speedy attacks resulted in me involuntarily raising one of my legs in the joystick-twisting frenzy. My family laughed, but I was quite traumatised by it! I'm considering setting up a charity fund for anyone else who was affected by it. I can see the TV adverts now... I just need to sign Michael Winner over to present it.

But I don't care, I'm going to remember Parsec for the quality game it was, and so should the Retro world.

It was an arcade-quality game playable at home. That's difficult to achieve in the modern era of gaming!
Fishsta's Retro Zone: TI-99/4A - Parsec
Reposted fromm68k m68k

April 28 2015



renamed my games accordingly

Reposted frommynnia mynnia viaekelias ekelias
Wien - Ein ungefähr 35 bis 40 Jahre alter, mit einer Pistole bewaffneter Mann ist Montagfrüh bei einem Überfall auf eine Trafik in Wien-Wieden am Trafikanten gescheitert. Denn dieser vertrieb den Räuber mit den Worten "Schleich di". Nach dem Flüchtigen wird gefahndet, berichtete die Polizei am Dienstag.
"Schleich di": Räuber scheiterte an Wiener Trafikanten - 4., Wieden - derStandard.at › Panorama
Reposted fromm68k m68k

April 10 2015

I’m just gonna put this out there



Rereblogging because Jen Williams (SennyDreadful on Twitter) was talking about how awesome early TNG was, and it reminded me of this.

Yup, that’s a dude in a mini-dress uniform (or possibly a non-binary ensign in a mini-dress uniform) casually walking by in front of two poc ladies holding hands, in what 1987 thought the future could be.

Remember when we thought equality was something we were gradually building towards?

I mean, I know they were still a long way off from a gay main character, but you can see they were dreaming about going somewhere more radical.

RIP mini-dress uniform for all body-types.

In Search of the Happiness Max, I'm just gonna put this out there
Reposted fromFreXxX FreXxX viamondkroete mondkroete

April 07 2015


<Ruthimentär> naja ich steh heut so im aufzug im einkaufszentrum
<Ruthimentär> und sag mal so aus spaß: "fahrscheinkontrolle"
<Ruthimentär> zwei leute ham ängstlich geschaut und einer hat versucht mir nen fahrschein vom bus anzudrehen xD

ibash.de - Zitat #58569 [http://www.ibash.de/]
Reposted fromjohn-d john-d viasicksin sicksin

April 01 2015

Friedrich L. Bauer, einer der Pioniere der Informatik, ist am 26. März
im Alter von 91 Jahren am Donnerstag verstorben. In einem seiner letzten
Werke, der Kurzen Geschichte der Informatik (2007), versuchte Bauer,
die Informatik von der Mathematik abzugrenzen. Nach einigen Anläufen
verwarf er in dem Buch alle möglichen Definitionen und erklärte: Die
Informatik dient der Befreiung des Menschen von der Last eintöniger
geistiger Tätigkeit. So, wie es einen homo faber in jedem Mathemtiker
gebe, gebe es einen homo cogitans in jedem Informatiker.
Die Last eintöniger geistiger Tätigkeit bekämpfen - zum Tode des Informatik-Pioniers Friedrich L. Bauer | heise online
Reposted fromunkonstruktiv unkonstruktiv viamondkroete mondkroete

March 31 2015

Praktisch für die Jäger:

Sie leuchten im Dunklen und lassen sich mit einem Geigerzähler aufspüren

Noch immer Tausende radioaktive Wildschweine in Bayern - Tiere - derStandard.at › Panorama
Reposted fromm68k m68k viamondkroete mondkroete

March 29 2015


APL became popular when IBM introduced “APL\360” for their System/360 mainframe computer. Unlike most other languages at the time, APL\360 was also a complete interactive programming environment. The programmer, sitting at an electromechanical typewriter linked to a timeshared computer, could type APL statements and get an immediate response. Programs could be defined, debugged, run, and saved on a computer that was simultaneously being used by dozens of other people.

Written entirely in 360 assembly language, this version of APL took control of the whole machine. It implemented a complete timesharing operating system in addition to a high-level language.

Reposted fromm68k m68k
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